The CHALLENGE

1 in 4

Students, who begin their college journey at a four-year college or university, fail to return for their second year. At two-year colleges, half of students do not return to complete their degree. 

This is a huge loss.

It’s a loss to the student — sunk cost of tuition and expenses and likely student loan debt. But it is also a loss to a society who needs an educated and highly skilled workforce. ​

These statistics got Dr. Tricia Seifert thinking, “‘how can educators help students learn the habits associated with college success in an engaging way before the consequences are real?”

The RESPONSE

Games! Dr. Seifert noticed her nieces and nephews played games often. All sorts of games – card games, dice games, video games — and they were learning from game play.

We make games that give students the tools to draft their unique blueprint for success in higher education. Transitions are hard, and there's often no known rule book.

College can feel like a game. There are published rules, like the Student Code of Conduct. But colleges and universities also have ‘house’ rules, often referred to as the “hidden curriculum”. If you do not know that your professor has office hours and actually wants to see you, you may never go. Students may not know the people on campus who are there to help them succeed, like professors, academic advisors and student success coaches.

Success Prints Crash Course demystifies higher education’s “hidden curriculum” and gives players the chance to practice how to ‘do college’ when the consequences are as minimal as ‘game over; play again’.

Developed with Students, for Students

WHO WE ARE

DR TRICIA SEIFERT

FOUNDER

Dr. Tricia Seifert is passionate about helping students thrive in higher education. She is co-author of the book, How College Affects Students (vol. 3) and has spent 20 years researching student success. Success Prints Crash Course is the culmination of that research.

Having talked with students who mentioned that it was only in moments of crisis that they learned of student support programs and services, she resolved to come up with a better way to share the vast resources that exist on college and university campuses.

She knew that this ‘better way’ didn’t include another lecture at orientation but an engaging, interactive way of learning. Enter the world of games.

An incredible team of students gave life to the the initial ideas for the college success board game and were instrumental in early video game ideation. Waylon Roberts, Branson Faustini, and Austin Boutin created the board game that is both fun and challenging.

Inspired by their own college experience, it is the perfect balance of wacky and real world.

Waylon Roberts

Branson Faustini

Austin Boutin